| 000 | 01619cam a2200397 i 4500 | ||
|---|---|---|---|
| 001 | 20447664 | ||
| 003 | 3228 | ||
| 005 | 20221107121637.0 | ||
| 008 | 180412s2018 nyua b 000 1 eng | ||
| 010 | _a 2018011297 | ||
| 020 | _a9780425291986 (hardback) | ||
| 040 |
_aDLC _beng _cDLC _erda _dDLC |
||
| 082 | 0 | 0 | _a[E] FUNK |
| 084 |
_aJUV049000 _aJUV056000 _aJUV032060 _2bisacsh |
||
| 100 | 1 |
_aFunk, Josh, _9173692 |
|
| 245 | 1 | 0 |
_aHow to code a sandcastle / _cby Josh Funk ; illustrated by Sara Palacios ; foreword by Reshma Saujani, founder of Girls Who Code. |
| 264 | 1 |
_aNew York, New York : _bViking, _c2018. |
|
| 300 |
_a1 volume (unpaged) : _bcolor illustrations ; _c27 cm |
||
| 336 |
_atext _2rdacontent |
||
| 336 |
_astill image _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 500 | _a"A Girls Who Code book"--Cover. | ||
| 520 |
_a"Pearl and her trusty rust-proof robot, Pascal, need to build a sandcastle before summer vacation is over, and they're going to do it using code"-- _cProvided by publisher. |
||
| 521 | 1 | _aAges 4-8. | |
| 650 | 1 |
_aSandcastles _vFiction. _9173693 |
|
| 650 | 1 |
_aComputer programming _vFiction. _9173694 |
|
| 650 | 1 |
_aRobots _vFiction. _9173695 |
|
| 650 | 7 |
_aJUVENILE FICTION / Computers. _2bisacsh _9173696 |
|
| 650 | 7 |
_aJUVENILE FICTION / Robots. _2bisacsh _9173697 |
|
| 650 | 7 |
_aJUVENILE FICTION / Sports & Recreation / Water Sports. _2bisacsh _9173698 |
|
| 700 | 1 |
_aPalacios, Sara, _eillustrator. _9173699 |
|
| 700 | 1 |
_aSaujani, Reshma, _ewriter of foreword. _9173700 |
|
| 856 | 4 | 2 |
_3Cover image _u9780425291986.jpg |
| 942 |
_2ddc _cBOOK _w5815 _xPontsho Maoko _y5815 _zPontsho Maoko |
||
| 999 |
_c736659 _d736658 |
||